Term: 1st Term

Week: 5

Class: Basic 2

Age: 8 years

Duration: 45 minutes

Date:

Curriculum Theme: Computer Studies 

Subject: Basic Science And Technology

Topic: Parts of a Computer

Content: Printer, Mouse, Joystick  

Instructional Materials:

  • Computer (or pictures of computer parts)
  • Pictures/diagrams of a printer, mouse, joystick
  • Whiteboard and markers
  • Chalkboard (or chart paper)
  • Notebooks and pencils

Specific Objectives:
At the end of the lesson, the pupils should be able to;

  • Identify the parts of a computer.

Prerequisite/Previous Knowledge:
The pupils should have basic knowledge of what a computer is and its functions.

Rationale:
Understanding the parts of a computer is essential for young learners as it helps them become familiar with technology that surrounds them in their daily lives.

INSTRUCTIONAL PROCEDURES:

Content Development: Parts of a Computer

ContentTimeTeaching MethodTeacher’s Points/ActivitiesPupils’ Activities
Step 1: Introduction5 minDiscussionExplain the topic and its importance.Listen attentively.
Step 2: Definition of parts10 minExplanationDefine and list the common computer parts: Printer, Mouse, Joystick.Listen and take notes.
Step 3: Printer5 minExplanation & DemonstrationExplain what a printer is and its use. Show a picture/diagram.Observe and ask questions.
Step 4: Mouse5 minExplanation & DemonstrationExplain what a mouse is and how it’s used. Show a picture/diagram.Observe and ask questions.
Step 5: Joystick5 minExplanation & DemonstrationExplain what a joystick is and its purpose. Show a picture/diagram.Observe and ask questions.
Step 6: Review5 minRecapSummarize the main points of the lesson.Participate in the recap.
Step 7 : Evaluation5 minQuestion & AnswerAsk questions about the parts of a computer.Respond to questions.
Step 8: Note Copying5 minNote TakingWrite down important points in notebooks.Copy notes in notebooks.

Note:

Parts of a computer:


A printer is used to produce paper copies of digital documents.

A mouse is a pointing device that helps us navigate and interact with the computer screen.

A joystick is an input device that is used to play games and control movement in some computer applications.

Evaluation:

  1. What is the purpose of a printer?
  2. How does a mouse help us interact with a computer?
  3. When might you use a joystick while using a computer?

Teaching Aids:

  • Pictures/diagrams of computer parts
  • Whiteboard and markers
  • Chalkboard or chart paper

NOTE TO TEACHERS:
Please note that the actual content of the lesson, teaching methods, and pupil activities may vary based on your specific teaching style, curriculum, or available resources. Feel free to customize the lesson plan to fit your needs.