• Class: Primary 5
  • Term: 1st Term
  • Week: 7
  • Age: 10 years
  • Duration: 40 minutes
  • Subject: Basic Science And Technology
  • Curriculum Theme: Computer Studies
  • Previous Lesson: Computer Games
  • Topic: Computer Games
  • Content: Predicting The Action Of The Game

Performance Objectives:

By the end of the lesson, pupils should be able to:

  • Cognitive Domain: Identify and predict the actions of key players in a computer game.
  • Affective Domain: Show interest in analyzing and understanding the sequence of events in a computer game.
  • Psychomotor Domain: Demonstrate the ability to use computer controls to navigate game actions.
  • Social Domain: Collaborate with peers to discuss and predict game outcomes.

Reference Materials:

The following resources were used in planning this lesson:

  • 9 – Years Basic Education Curriculum
  • Abuja Educational Resource Centre Scheme of work
  • NAPPS National Unified Scheme of Work
  • Online Information from Nintendo – Mario’s Actions

Instructional Materials:

The teacher will teach this lesson with the aid of:

  • A computer with the Mario game installed
  • Projector for game demonstration
  • Whiteboard and markers
  • Printed screenshots of key game scenes

Rationale for the Lesson:

Understanding how to predict actions in a computer game is essential as it helps pupils develop critical thinking and problem-solving skills. It also enhances their ability to anticipate outcomes, which is a valuable skill in everyday decision-making.

Prerequisite/Previous Knowledge:

Pupils are familiar with basic computer games and have experience playing simple games, understanding game controls, and basic game strategies.

INSTRUCTIONAL PROCEDURES:

Learning Area: Predicting The Action Of The Game

To deliver this lesson, the teacher will adopt the following steps:

Content DevelopmentTimeTeaching MethodTeaching StrategyTeacher’s ActivityPupils’ ActivityLearning Point
Step 1: Introduction (Set induction)5 minutesDiscussionBrainstormingIntroduce the concept of prediction and ask pupils to share what they think it means.Pupils share their ideas about prediction.Understanding the concept of prediction.
Step 2: Predicting Game Actions10 minutesDemonstrationGuided ExplorationShow a short clip of Mario game, pause at key points and ask pupils to predict actions.Pupils make predictions on what will happen next in the game.Applying prediction skills to game scenarios.
Step 3: Analyzing Game Outcomes10 minutesQuestion & AnswerThink-Pair-ShareDiscuss the actual game outcomes after predictions and analyze the reasons behind them.Pupils discuss and compare their predictions with the actual outcomes.Analyzing the reasons behind game actions.
Step 4: Note Taking5 minutesDirect InstructionNote-TakingGuide pupils to write down key points about predicting game actions.Pupils take notes based on the teacher’s guidance.Consolidating knowledge through note-taking.
Step 5: Practice Session5 minutesHands-on ActivityGroup WorkAllow pupils to play a part of the Mario game and predict the next moves.Pupils play the game and discuss possible actions with peers.Reinforcing prediction skills through practice.
Step 6: Evaluation3 minutesOral AssessmentRecap and FeedbackAsk questions to assess pupils’ understanding of predicting actions in the game.Pupils answer questions and participate in a class discussion.Assessing pupils’ understanding of prediction.
Step 7: Conclusion2 minutesSummaryReview and ClosureSummarize the lesson and highlight the importance of prediction in games and in real life.Pupils listen to the summary and ask any final questions.Reflecting on the lesson and its relevance.

Lesson Content

Computer Games – Action In Mario Game

This means that you can guess what will happen next based on what you know about the game. For example, if you see Mario running towards a gap, you might predict that he needs to jump to avoid falling. Predicting the actions of the game is important because it helps you plan ahead and succeed in the game. By practicing prediction, you also improve your problem-solving skills, which can help you in many areas of life.

Lesson Evaluation

To evaluate the learning, the teacher asks pupils to:

  1. What does it mean to predict an action in a game?
  2. Predict what Mario should do if he encounters a large enemy.
  3. Discuss why predicting actions in a game is important.
  4. How did your predictions compare to the actual outcomes in the game?