- Class: Primary 5
- Term: 1st Term
- Week: 3
- Age: 10 years
- Duration: 40 minutes
- Subject: Basic Science And Technology
- Curriculum Theme: Computer Studies
- Previous Lesson: Computer Games
- Topic: Computer Games
- Content: Predict the actions of key players, suggest possible solutions to the key problems
Performance Objectives:
By the end of the lesson, pupils should be able to:
- Cognitive Domain: Predict the actions of key players in the computer game ‘Prince.’
- Affective Domain: Show interest in solving the problems presented in the game.
- Psychomotor Domain: Suggest possible solutions to overcome the key challenges in the game.
- Social Domain: Collaborate with peers to discuss and solve problems in the game.
Reference Materials:
The following resources were used in planning this lesson:
- 9 – Years Basic Education Curriculum
- Abuja Educational Resource Centre Scheme of Work
- NAPPS National Unified Scheme of Work
- Online Information from ResearchGate – Problem Solving: The Essence of Player Action in Computer Games
- Relevant Textbooks
Instructional Materials:
The teacher will teach this lesson with the aid of:
- A computer system with the ‘Prince’ game installed
- Projector or large screen for demonstration
- Printed screenshots of key moments in the game
- Whiteboard and markers
Rationale for the Lesson:
Understanding the actions of key players and predicting their behavior in computer games helps pupils develop critical thinking and problem-solving skills. These skills are essential in daily life, where anticipating outcomes and making informed decisions is crucial.
Prerequisite/Previous Knowledge:
Pupils have played computer games before and are familiar with the basic controls and objectives of simple computer games.
INSTRUCTIONAL PROCEDURES:
Learning Area: Computer Games
To deliver this lesson, the teacher will adopt the following steps:
Content Development | Time | Teaching Method | Teaching Strategy | Teacher’s Activity | Pupils’ Activity | Learning Point |
---|---|---|---|---|---|---|
Step 1: Introduction | 5 mins | Discussion | Set induction | Introduce the ‘Prince’ game by explaining the goal and basic controls. Ask pupils if they’ve played similar games. | Listen and share their experiences with computer games. | Understand the game’s objective. |
Step 2: Explanation of Key Players | 8 mins | Demonstration | Guided learning | Demonstrate the key players in the game, focusing on their actions and roles. | Observe and note the actions of key players. | Identify key players and their actions. |
Step 3: Predicting Actions | 8 mins | Interactive discussion | Questioning | Ask pupils to predict what the key players will do next in a given scenario. | Make predictions based on the game scenario. | Apply critical thinking to predict outcomes. |
Step 4: Suggesting Solutions | 8 mins | Group work | Collaborative learning | Divide the class into groups to discuss possible solutions to the problems faced by the key players. | Discuss and suggest solutions within their groups. | Develop problem-solving skills through collaboration. |
Step 5: Note Taking | 5 mins | Explanation | Direct instruction | Provide a summary of the key points discussed. | Copy notes into their notebooks. | Reinforce learning through note-taking. |
Step 6: Evaluation | 5 mins | Questioning | Formative assessment | Ask pupils questions based on the lesson to assess understanding. | Answer questions based on the lesson. | Evaluate comprehension of the topic. |
Step 7: Conclusion | 1 min | Recap | Reinforcement | Summarize the key points and reinforce the importance of predicting actions and solving problems. | Listen and reflect on the lesson. | Retain the core concepts of the lesson. |
Lesson Content:
Predicting actions of key players in computer games
In computer games, key players play specific roles that affect the outcome of the game. For instance, in the game ‘Prince,’ the main character, Prince, must navigate through various levels, overcoming obstacles and enemies. To succeed in the game, it is important to predict what the key players, such as Prince or his enemies, might do next. This means that if you can anticipate their actions, you can plan your moves accordingly.
For example, if you know an enemy is likely to attack from the left, you can move to the right to avoid it. Suggesting solutions to the problems faced by the key players, such as finding hidden pathways or using special abilities, can help you progress in the game.
Lesson Evaluation:
To evaluate the learning, the teacher asks pupils to:
- Name two key players in the game ‘Prince.’
- Predict what Prince might do if he encounters an enemy.
- Suggest a solution to a problem Prince faces in the game.
- Discuss with a peer the importance of predicting actions in computer games.
Note for teachers using my lesson plan:
Hi there, remember that I didn’t make this lesson plan with any particular class or teacher in mind and I tried as much as possible with my experience and expertise to deliver this plan in a standard and effective style utilizing the best strategy and methods. Nevertheless, you are free to customize the lesson content, teaching methods, timing, and pupil activities to suit your teaching style, pupils’ comprehension, curriculum, and resources available to you. Happy teaching!