- Class: Primary 5
- Term: 1st Term
- Week: 2
- Age: 10 years
- Duration: 40 minutes
- Subject: Basic Science and Technology
- Curriculum Theme: Computer Studies
- Previous Lesson: Computer Games
- Topic: Computer Games
- Content: Steps in playing the computer game Prince, actions of the key players
Performance Objectives:
By the end of the lesson, pupils should be able to:
- Cognitive Domain: Identify and list the steps in playing the computer game “Prince.”
- Affective Domain: Demonstrate interest and enthusiasm while discussing the actions of the key players in the game.
- Psychomotor Domain: Practically follow the steps to play the game on a computer.
- Social Domain: Collaborate with peers to discuss and analyze the actions of the key players in the game “Prince.”
Reference Materials:
The following resources were used in planning this lesson:
- 9 – Years Basic Education Curriculum
- Abuja Educational Resource Centre Scheme of work
- NAPPS National Unified Scheme of Work
- Online Information from wikiHow – How to Play Games Well: 10 Steps (with Pictures)
- Relevant Textbooks
Instructional Materials:
The teacher will teach this lesson with the aid of:
- A functional computer with the game “Prince” installed.
- Projector or screen for demonstration.
- Keyboard and mouse for practical demonstration.
- Visual aids showing the steps and actions of key players.
Rationale for the Lesson:
Understanding how to play computer games like “Prince” not only improves pupils’ problem-solving and critical thinking skills but also enhances their hand-eye coordination and familiarity with basic computer operations. This knowledge is relevant in today’s digital age where gaming can be both recreational and educational.
Prerequisite/Previous Knowledge:
Pupils are expected to have basic knowledge of computer games and how to use a keyboard and mouse, as discussed in the previous lesson.
INSTRUCTIONAL PROCEDURES
Learning Area: Computer Games
To deliver this lesson, the teacher will adopt the following steps:
Content Development | Time | Teaching Method | Teaching Strategy | Teacher’s Activity | Pupils’ Activity | Learning Point |
---|---|---|---|---|---|---|
Step 1: Introduction The teacher will introduce the lesson by briefly reviewing the previous lesson on computer games. | 5 mins | Interactive discussion | Set induction | Asks pupils to recall any computer game they have played and their experiences. | Pupils will share their experiences and mention games they’ve played. | Pupils get engaged and connect to the new lesson. |
Step 2: Explaining the Game The teacher introduces the game “Prince” and outlines its main features and objectives. | 10 mins | Lecture and Demonstration | Visual Presentation | Demonstrates the game using a projector, explaining the objective and key elements of “Prince.” | Pupils watch the demonstration and ask questions about the game. | Pupils understand the basic objective and key elements of the game. |
Step 3: Steps in Playing “Prince” The teacher explains the steps involved in playing the game, such as navigating the character and completing levels. | 10 mins | Guided Instruction | Step-by-step guidance | Guides pupils through the steps of playing the game, using a live demonstration. | Pupils observe the steps and take notes if necessary. | Pupils learn the specific steps involved in playing the game “Prince.” |
Step 4: Actions of Key Players The teacher explains the roles and actions of key players in the game, emphasizing how they influence the game’s outcome. | 7 mins | Discussion and Analysis | Peer Collaboration | Discusses with pupils the importance of each key player’s action in the game. | Pupils engage in a discussion and share their thoughts on the actions of key players. | Pupils understand the impact of key players’ actions on the game’s progression. |
Step 5: Practical Session Pupils practice playing the game under the teacher’s guidance, applying the steps and understanding the key players’ actions. | 5 mins | Hands-on Practice | Guided Practice | Facilitates a practical session where pupils take turns playing the game. | Pupils participate in the practical session and try to complete levels. | Pupils gain practical experience and reinforce their understanding. |
Step 6: Note Taking Pupils copy down the summary of the lesson content. | 2 mins | Note-taking | Individual Activity | Provides key points for pupils to copy into their notebooks. | Pupils copy notes from the board. | Pupils consolidate their learning by recording key points. |
Step 7: Evaluation and Conclusion The teacher evaluates pupils’ understanding and concludes the lesson. | 1 min | Question and Answer | Review | Asks review questions based on the lesson. Summarizes the lesson and gives homework. | Pupils respond to questions and listen to the summary. | Pupils review and solidify their understanding of the lesson. |
Lesson Content
Computer Games
Computer games are interactive games played on computers. The game “Prince” involves guiding a character through various levels, overcoming obstacles, and defeating enemies to reach the goal.
Steps in Playing the Computer Game “Prince”:
- Start the game by clicking on the “Prince” icon.
- Use the arrow keys to move the character left, right, up, or down.
- Press the spacebar to make the character jump.
- Navigate through obstacles by timing your jumps and avoiding traps.
- Engage in combat with enemies by pressing the attack key.
- Reach the end of the level to progress to the next one.
Actions of Key Players in “Prince”:
- The Prince: The main character, controlled by the player, whose objective is to rescue the princess.
- The Enemies: Various foes that the Prince must defeat to move forward.
- The Traps: These are obstacles that can end the game if not carefully navigated.
- The Princess: The character the Prince aims to rescue, marking the completion of the game.
Lesson Evaluation:
To evaluate the learning, the teacher asks pupils to:
- List the steps involved in playing the game “Prince.”
- Describe the actions of the key players in the game.
- Demonstrate how to navigate the Prince through an obstacle in the game.
- Discuss how working together can help in understanding the game better.
Note for teachers using my lesson plan:
Hi there, remember that I didn’t make this lesson plan with any particular class or teacher in mind and I tried as much as possible with my experience and expertise to deliver this plan in a standard and effective style utilizing the best strategy and methods. Nevertheless, you are free to customize the lesson content, teaching methods, timing, and pupil activities to suit your teaching style, pupils’ comprehension, curriculum, and resources available to you. Happy teaching!