- Class: Primary 6
- Term: 2nd Term
- Week: 1
- Age: 11 years
- Duration: 40 minutes
- Subject: Basic Science And Technology
- Curriculum Theme: Computer Studies
- Previous Lesson:
- Topic: Meaning of Drawing with a Computer
- Content: Explain drawing with a computer, give examples of drawing software, and describe its importance in digital creativity.
Performance Objectives
By the end of the lesson, pupils should be able to:
- Cognitive Domain: Define drawing with a computer and list examples of drawing software.
- Affective Domain: Appreciate the role of computers in creative design.
- Psychomotor Domain: Demonstrate how to open a drawing software on a computer.
- Social Domain: Work in pairs to identify different tools in a drawing software interface.
Reference Materials
The following resources were used in planning this lesson:
- 9 – Years Basic Education Curriculum Abuja Educational Resource Centre
- NAPPS National Unified Scheme of Work
- Online Information from: Wikipedia – Computer-aided design
- Relevant Textbooks
Instructional Materials
The teacher will teach this lesson with the aid of:
- A computer with drawing software installed
- Projector (if available)
- Chart displaying different drawing software
- Whiteboard and marker
Rationale for the Lesson
In today’s digital world, drawing with a computer is an essential skill in art, design, and technology. This lesson helps pupils understand how digital drawing works, introduces them to common software, and shows them how creativity can be enhanced using a computer.
Prerequisite/Previous Knowledge
Pupils have basic knowledge of how to use a computer mouse and keyboard and have seen drawings made with computers in books or on the internet.
Lesson Content
Meaning of Drawing with a Computer
Drawing with a computer means creating images, illustrations, and graphics using special software instead of traditional pen and paper. These digital drawings can be saved, edited, and shared easily.
Examples of Drawing Software
- Microsoft Paint – Simple drawing software for beginners.
- CorelDRAW – Used for professional graphic design.
- Adobe Illustrator – A powerful tool for creating vector graphics.
- Krita – Free software used by digital artists.
Importance of Drawing with a Computer
- It allows for easy corrections and edits.
- Drawings can be saved and shared digitally.
- It is widely used in graphic design, animation, and education.
Instructional Procedures
To deliver this lesson, the teacher will adopt the following steps:
Content Development | Time | Teaching Method | Teaching Strategy | Teacher’s Activity | Pupils’ Activity | Learning Point |
---|---|---|---|---|---|---|
Step 1: Introduction | 5 mins | Set induction | Discussion | Asks pupils if they have used a computer to draw before and shows examples of digital drawings. | Respond to teacher’s questions and observe examples. | recall prior knowledge of computer use. |
Step 2: Explanation | 10 mins | Lecture | Demonstration | Explains the meaning of drawing with a computer, using real-world examples. | Listen attentively and take notes. | understand what drawing with a computer means. |
Step 3: Listing Examples | 5 mins | Interactive | Guided discovery | Lists and describes different drawing software. | Name software they have seen or heard of. | identify different drawing software. |
Step 4: Practical Demonstration | 8 mins | Hands-on | Experimentation | Demonstrates how to open Microsoft Paint and create a simple drawing. | Follow teacher’s demonstration. | see how to use drawing software. |
Step 5: Note Taking | 5 mins | Writing Exercise | Individual Learning | Asks pupils to copy short notes from the board. | Copy notes. | record key points for reference. |
Step 6: Lesson Evaluation | 5 mins | Questioning | Assessment | Asks pupils questions to test understanding. | Answer questions. | recall key concepts. |
Step 7: Conclusion | 2 mins | Recap | Summary | Summarizes the lesson and emphasizes key points. | Listen and ask final questions. | consolidate learning. |
Lesson Evaluation
To evaluate the learning, the teacher asks pupils to:
- Define drawing with a computer.
- Mention two examples of drawing software.
- List two reasons why computer drawing is useful.
- Demonstrate how to open a drawing software.
Differentiation
- For slower learners: The teacher will provide extra time for them to practice opening the software.
- For advanced learners: They will be asked to create a simple shape using the drawing tools.
Note for Teachers Using This Lesson Plan
This lesson is best delivered with hands-on activities. If a computer is not available, printed images of drawing software interfaces can be used. Engage pupils with real-life examples to make the topic more relatable. Happy teaching!