• Class: Primary 6
  • Term: 1st Term
  • Week: 9
  • Age: 11 years
  • Duration: 40 minutes
  • Subject: Basic Science And Technology
  • Curriculum Theme: Physical And Health Education
  • Previous Lesson: Basic Skills In High Jump
  • Topic: High Jump and Basic Styles
  • Content: Rules and Regulations in High Jump, Officials in High Jump, Basic Styles in High Jump: The Sail, The Hang, Hitch Kick, Landing, Recovery

Performance Objectives:

By the end of the lesson, pupils should be able to:

  • Cognitive Domain: Explain the rules and regulations in high jump.
  • Affective Domain: Appreciate the role of officials in ensuring fair play during high jump competitions.
  • Psychomotor Domain: Demonstrate at least two styles in high jump.
  • Social Domain: Collaborate effectively with peers in performing the high jump styles.

Reference Materials:

The following resources were used in planning this lesson:

Instructional Materials:

The teacher will teach this lesson with the aid of:

  • Charts showing high jump techniques
  • Pictures of high jump officials
  • A whistle
  • High jump bar and mat

Rationale for the Lesson:

Understanding the styles, rules, and officials in high jump is crucial for pupils to grasp how athletic events operate. Learning these skills will help them appreciate sports, follow guidelines, and possibly engage in athletics both in school and later in life.

Prerequisite/Previous Knowledge:

Pupils are familiar with basic skills in high jump from previous lessons and have participated in athletic events in school, making them ready for further exploration of high jump styles and rules.

Instructional Procedures:

Learning Area: High Jump and Basic Styles

To deliver this lesson, the teacher will adopt the following steps:

Content DevelopmentTimeTeaching MethodTeaching StrategyTeacher’s ActivityPupils’ ActivityLearning Point
Step 1: Introduction (Set Induction)5 minsInteractiveQuestioningIntroduce the lesson by asking pupils what they remember about high jump.Pupils share their understanding of high jump.Establishes what pupils already know and piques their interest.
Step 2: Explaining the rules7 minsExpositoryVisual AidsShow and explain the key rules and regulations in high jump using a chart.Pupils listen and observe the charts.Pupils gain an understanding of the rules and regulations in high jump.
Step 3: Officials of High Jump8 minsDiscussionRole PlayExplain the roles of officials (referee, judges, etc.) and their duties.Pupils participate by identifying the officials from a chart.Pupils learn about the officials in high jump and their importance in enforcing fair play.
Step 4: Introduction to Basic Styles5 minsDemonstrativeGuided PracticeDemonstrate the basic high jump styles (Sail, Hang, Hitch Kick).Pupils observe and attempt to copy the styles.Pupils begin to understand and practice different high jump styles.
Step 5: Landing and Recovery5 minsDemonstrativeHands-on ActivityExplain and demonstrate proper landing and recovery techniques.Pupils practice landing and recovery under supervision.Pupils learn how to safely land and recover after a high jump.
Step 6: Note Taking5 minsLectureVisual AidsGuide pupils in writing notes on the basic styles and roles of officials.Pupils take down key points in their notes.Pupils will consolidate their understanding of high jump by writing notes.
Step 7: Conclusion & Evaluation5 minsInteractiveQ&ARecap the lesson and ask questions to assess understanding.Pupils answer the questions and share their thoughts.Ensures that pupils have understood the main points of the lesson.

Lesson Content

High Jump and Basic Styles

High jump is a field event in athletics where athletes try to jump over a horizontal bar placed at measured heights. Understanding the basic styles and the roles of officials is important for participating in the event.

Rules and regulations in high jump:

  1. Take-off from one foot: Athletes must jump off using only one foot. A two-foot take-off results in a foul.
  2. Clear the bar without knocking it down: The jumper must clear the horizontal bar without displacing it. If the bar falls during the attempt, it is considered a failed jump.
  3. Limited attempts: Each athlete is allowed a maximum of three attempts to clear each height. Failure to clear the bar after three attempts results in elimination.
  4. Progressive height increases: The bar is raised progressively after each round, and athletes must attempt to jump at the new height.
  5. Time limit: Athletes have a specified time (usually around 1-2 minutes) to complete their jump. Exceeding this time results in a failed attempt.

Basic Styles in High Jump:

  • The Sail: In this style, the jumper runs at an angle and “sails” over the bar with their body in a stretched position.
  • The Hang: The jumper appears to “hang” in the air for a moment, giving them time to clear the bar before dropping down.
  • The Hitch Kick: This involves the jumper kicking one leg upward while using the opposite arm for balance during the flight.
  • Landing: After clearing the bar, the jumper lands on a soft mat to absorb the impact.
  • Recovery: After landing, the jumper must get up quickly and leave the landing area to avoid disturbing the next jump.

Officials in High Jump:

  • Referee: Oversees the event and ensures that all the rules are followed.
  • Judges: Measure the height of the jump and ensure the bar is correctly placed. They also determine whether the jump is successful or not.
  • Timekeeper: Ensures that each athlete completes their jump within the allowed time.

Lesson Evaluation:

To evaluate the learning, the teacher asks pupils to:

  1. List three rules and regulations in high jump.
  2. Name two officials in high jump and explain their duties.
  3. Demonstrate two basic styles in high jump.
  4. Why is it important to have judges and referees in a high jump event?